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Blender

Blender 4.5 Brings Vulkan‑Accelerated Rendering to Windows on ARM

August 26, 2026

Blender now runs natively on Windows ARM devices, with a Vulkan graphics backend that dramatically speeds up the EEVEE viewport and lays groundwork for future GPU‑accelerated ray tracing on Snapdragon processors.

Categories Developer Tools, Software & Open Source

Blender 5.0 Redesigns Geometry Nodes Socket Shapes

August 26, 2026

Blender 5.0 changes the meaning of existing node socket shapes and adds new ones to unlock lists and volume grids in Geometry Nodes, improving visual clarity and future feature support.

Categories Developer Tools, Software & Open Source

Blender 5.0 Introduces Volume Grids for Geometry Nodes

August 25, 2026

Blender 5.0 adds a native volume‑grid data type to Geometry Nodes, unlocking procedural fluid simulation, signed‑distance‑field modeling, and efficient OpenVDB‑based workflows.

Categories Developer Tools, Software & Open Source

Blender’s Google Summer of Code 2025 Projects Boost Compositor, Sculpting, and More

August 25, 2026

In October 2025 Blender announced the results of its Google Summer of Code participation, highlighting eight contributors who delivered improvements to the compositor, video sequence editor, edit‑mesh tools, sculpting performance, regression testing, and the Flamenco render manager, many of which are slated for Blender 5.0.

Categories Developer Tools, Software & Open Source

Blender 5.0 Geometry Nodes: Highlights from the September 2025 Workshop

August 25, 2026

The September 2025 Geometry Nodes workshop reviewed the latest design work heading into Blender 5.0, including non‑experimental closures, bundles, new volume grid nodes, list support, and physics‑solver integration.

Categories Developer Tools, Software & Open Source

Blender’s Winter of Quality 2026: Stability and Technical Refactors

August 25, 2026

Blender developers focused on quality and stability between December 2025 and January 2026, fixing over 350 reported issues and addressing technical debt across modules like Modeling, VFX, and the User Interface.

Categories Developer Tools, Software & Open Source

Blender 5.2 LTS Introduces Cycles Texture Cache for Lower Memory Usage

August 25, 2026

Blender 5.2 LTS adds a native Cycles texture cache that loads only the tiles and resolutions required for a render, dramatically reducing memory consumption for scenes with many image textures.

Categories Development & Open Source

Remote Asset Libraries in Blender 5.2: How They Work and How to Host Yours

August 25, 2026

Blender 5.2 introduces Remote Asset Libraries, letting users browse and download assets from any HTTP server on demand. This article explains the feature, how to enable it, how to host your own library, and the current limitations.

Categories Development & Open Source

Blender 5.2 LTS Brings Geometry Nodes‑Based Cloth and Hair Physics

August 25, 2026

Blender 5.2 LTS introduces a new, node‑driven physics system for cloth and hair. Built as built‑in Geometry Nodes assets and powered by an XPBD solver, the feature is experimental but already supports pinning, tearing, custom effectors, and more.

Categories Development & Open Source
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