Blender 5.0 Redesigns Geometry Nodes Socket Shapes
Blender 5.0 changes the meaning of existing node socket shapes and adds new ones to unlock lists and volume grids in Geometry Nodes, improving visual clarity and future feature support.
Blender 5.0 changes the meaning of existing node socket shapes and adds new ones to unlock lists and volume grids in Geometry Nodes, improving visual clarity and future feature support.
Blender 5.0 adds two new socket types—bundles and closures—that reshape how Geometry Nodes are built, enabling higher‑level, flexible tool creation without deep technical knowledge.
Blender 5.0 adds a native volume‑grid data type to Geometry Nodes, unlocking procedural fluid simulation, signed‑distance‑field modeling, and efficient OpenVDB‑based workflows.
The September 2025 Geometry Nodes workshop reviewed the latest design work heading into Blender 5.0, including non‑experimental closures, bundles, new volume grid nodes, list support, and physics‑solver integration.
Blender 5.2 LTS introduces a new, node‑driven physics system for cloth and hair. Built as built‑in Geometry Nodes assets and powered by an XPBD solver, the feature is experimental but already supports pinning, tearing, custom effectors, and more.